There's a reason you can't set zombie block damage to 0%, and blocks in weird shapes/rotations/combinations that allow you to effectively achieve 0% block damage are equally game I just used this basic design for the third, fourth & fifth horde nights in current playthrough.īuried it so there's no wedge blocks. But (under default rules) no builder should achieve infinite safety, because that breaks the game. If the game is balanced well, then those walls provide a degree of safety commensurate with the amount of effort to put them up, and balanced versus other non-building strategies like duking it out with melee weapons.Ī builder that puts in more effort with a more sophisticated design should get more safety for their efforts. In reality, just putting four walls between you and the zombies neither works nor doesn't work. ![]() If things were binary like that, base design would be very boring. It sounds like you're thinking of base design as a list of things you can try, and each one either works or doesn't work. ![]() It is based on how zombies behave and not on how they are not behaving properly. For example, placing spikes so the tope of them is flush with the ground is a sound strategy. If you want a lasting strategy then find one that works based off of how the zombies are intended to behave. You are just plain wrong if you think that faatal is in an arms race with players. Therefore, basing your strategy on arrow slit blocks being non-navigable isn't going to last forever because it is a glitch. Zombies are supposed to be able to walk over blocks that are 1m high. The Wedge tip trick was based on a malfunction of those basic zombie abilities. Zombies are supposed to be able to walk up slopes and bash blocks in front of them. ![]() All he cares about is well-written code and well-functioning AI. I can guarantee you that fataal loses no sleep over what players are or are not doing. If it is based on malfunctioning zombie behavior then that is a really stupid foundation to be building on because the devs are going to fix the bug and then your trick will crumble. Well it depends on why the tip or trick works. Whatever base design ideas we have will be "fixed" by fataal until there is no point in building anything ever. So here is the question: What is the new wedge tip trick? I'm even OK with that - for people still need to work to craft bullets and traps and repair the damage. Many others use a tower with a loop-back, turning the horde into an XP farm. Those people will all need a new trick to build something that has at least some resistance to the horde. Whatever the case may be, a lot of people use Wedge tips in A18 to provide "some safety" - just to be able to get a break during non-horde nights. This takes care of screamers and wandering hordes when they are attracted to my forges or stumble on my base. ![]() My home base doesn't even have a door, just a pair of shotgun auto-turrets at each entrance. I still think having a relatively safe HOME base, as opposed to a horde base, is part of the fun of the game. I personally would not want to miss out on the XP from horde night, so I play a Toe-to-toe run-and-gun style, and take the horde on in an arena in stead of a base. I know that TFP does not want us to have AFK bases and I have no quarrel with that - each to his own.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |